Game Designer (Systems and Balancing)
Location
Montreal, Quebec
Job Type
Full-time
Category
Art and Design Workers
Posted
March 23, 2026
Job Description
As a Game Designer (Systems and Balancing) at Ubisoft Montreal, you will design, balance, and refine core gameplay systems that shape progression, pacing, and difficulty. A central focus of this role is systems balancing, ensuring gameplay, progression, and economy systems feel cohesive, readable, and rewarding for players. You will collaborate closely with Level Design and Game Direction within a small, multidisciplinary team.
What you’ll do