Graphics Programmer (DirectX / Vulkan / OpenGL) | $80/hr Remote

Crossing Hurdles • , , canada, , , canada, Canada • Posted June 05, 2026

Location , , canada, , , canada
Job Type Full-time
Category Other-General
Posted June 05, 2026

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines
  • Develop tools and modding related to games to enhance user experience
  • Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
  • Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
  • Build and extend tools, pipelines, and engine systems to support ongoing development efforts
  • Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences

Qualifications

  • Have strong relevant experience in game development or real-time graphics programming
  • Demonstrate strong proficiency in C++ programming language
  • Have hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL
  • Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL...

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